How to Build a Fully On-Chain Game Using the MUD Framework: A Step-by-Step Guide

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How to Build a Fully On-Chain Game Using the MUD Framework: A Step-by-Step Guide

The landscape of blockchain gaming is rapidly evolving, with fully on-chain games emerging as a frontier for both developers and players seeking transparent, autonomous, and truly decentralized experiences. At the heart of this movement is the MUD framework, which abstracts much of the complexity of Ethereum smart contract development and enables creators to focus on innovative game mechanics rather than low-level infrastructure. If you’re ready to move beyond off-chain servers and embrace the future of Web3 gaming, understanding MUD’s architecture is essential.

Screenshot of a MUD-powered on-chain game dashboard showing real-time player actions and blockchain interactions

Why Build Fully On-Chain Games with MUD?

Traditional blockchain games often rely on off-chain components for core logic or state management, undermining decentralization and composability. In contrast, MUD enables every aspect of your game – from player actions to world state – to live directly on Ethereum. This paradigm shift brings several advantages:

  • Transparency: All rules and outcomes are verifiable by anyone.
  • Composability: Other developers can build new experiences atop your game world.
  • Permanence: Game logic persists as long as Ethereum exists.
  • No reliance on centralized servers: The community truly owns the experience.

The recent success of titles like PopCraft demonstrates how casual mechanics can be elegantly implemented fully on-chain using MUD’s tools. As highlighted in industry analyses, every move becomes an immutable transaction, opening up new design spaces for trustless multiplayer interactions.

MUD’s Core Architecture: Entity Component System (ECS)

MUD employs an Entity Component System (ECS), a proven pattern from game development that organizes data into reusable components and defines logic through systems. Here’s why ECS is particularly suited for blockchain games:

  • Flexibility: Add or modify features without rewriting core contracts.
  • Efficiency: Store only what you need; minimize gas costs by separating data from logic.
  • Extensibility: Anyone can compose new systems or components atop existing ones.

This modularity is crucial for open worlds and evolving economies where user-generated content or emergent gameplay are key value drivers.

Your Step-by-Step Path: From Zero to On-Chain Game

Build a Fully On-Chain Game with MUD: Visual Step-by-Step Guide

A developer at a computer terminal, installing Foundry and initializing a new MUD project, with code snippets and Ethereum logos in the background.
Set Up Your Development Environment
Begin by installing Foundry, a powerful toolkit for Ethereum development. Use the MUD CLI to scaffold a new game project with the vanilla template. This ensures your workspace is ready for on-chain game development.
A visual diagram of entities, components, and systems interconnected, with code snippets showing a Position component schema.
Define Game Data Structures (Components)
Leverage MUD’s Entity Component System (ECS) to model your game. Define components in `mud.config.ts` to represent game data, such as player positions. Use the MUD code generator to scaffold the necessary files for these components.
A smart contract diagram showing a MoveSystem interacting with a Position component, with arrows indicating logic flow.
Implement Game Logic (Systems)
Create Solidity smart contracts (systems) that operate on your components. For example, implement a MoveSystem to update player positions on-chain. Register these systems in your configuration to expose their functionality.
A blockchain network illustration with a contract being deployed onto a testnet, showing a progress bar and testnet ETH icons.
Deploy Contracts to a Testnet
Configure your deployment settings for a testnet like Garnet in `foundry.toml`. Obtain testnet ETH, set your private key, and deploy your contracts using the MUD CLI. This step brings your on-chain world to life for public testing.
A web browser displaying a simple game interface, connected to blockchain contracts, with UI elements updating live.
Develop and Connect the Frontend
Navigate to the client directory and start the development server. Use the MUD client library to connect your frontend to the deployed contracts, enabling real-time interaction with the on-chain game state.
A dashboard with charts and logs, a developer reviewing test results, and a game interface being refined.
Test, Monitor, and Iterate
Continuously test your game for functionality and performance. Utilize MUD’s monitoring tools to observe on-chain state changes and debug as needed, ensuring a robust and engaging player experience.

The process of building a fully on-chain game with MUD consists of several clear phases. Let’s break down the workflow so you can get started quickly while understanding each critical step:

  1. Set Up Your Environment: Install Foundry (Ethereum dev toolkit) and scaffold your project using the MUD CLI – this gets you a working template in minutes.
  2. Define Components: Specify your game’s data structures (e. g. , player positions) in TypeScript config files; generate code with one command.
  3. Create Systems: Write Solidity contracts that implement core gameplay logic (such as movement or resource gathering).
  4. Deploy Contracts: Configure for your preferred testnet, obtain testnet ETH, and deploy using simple commands – all tracked transparently onchain.
  5. Connect Your Frontend: Use the generated client library to build interfaces that interact directly with your deployed world contracts.

This workflow not only accelerates development but also ensures that every change is auditable and reproducible by others in the ecosystem. For deeper technical specifics at each stage, see our extended guides linked throughout this article or explore practical examples in our developer resources.

Once your basic on-chain world is live, the real work begins: iterating on gameplay, optimizing for gas usage, and building a community around your autonomous world. Unlike traditional games, every update to your logic or data structures must be thoughtfully planned and deployed as an upgradeable smart contract, underscoring the importance of modularity and upgradability in your initial design.

Iterating and Scaling Your On-Chain Game

Successful fully on-chain games are not static. They evolve through:

  • Community-driven updates: Open-source contracts let players or third-party developers propose new features or balance changes via governance.
  • Composable extensions: Others can deploy their own systems or components that interact with your game, creating a rich ecosystem effect.
  • On-chain analytics: Tools like MUD’s Indexer help you track player behavior and world state for continuous improvement.

This approach means your game can become a platform, an extensible, shared digital space rather than a closed product. The most successful on-chain games treat their smart contracts as persistent public infrastructure, not just ephemeral code deployments.

Example: Adding an Attack System to Your MUD World

To illustrate how to extend your MUD world, here is a thoughtful example of a new gameplay system written in Solidity. This system allows players to attack each other, updating the on-chain state accordingly.

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

import { IWorld } from "../interfaces/IWorld.sol";
import { System } from "../System.sol";

contract AttackSystem is System {
    // Reference to the world state
    IWorld public world;

    constructor(IWorld _world) {
        world = _world;
    }

    // Example: Attack another player
    function attack(address target) public {
        require(world.isPlayer(msg.sender), "Only players can attack");
        require(world.isPlayer(target), "Target must be a player");
        
        uint256 attackerPower = world.getPower(msg.sender);
        uint256 targetPower = world.getPower(target);

        require(attackerPower > 0, "You have no power to attack");

        if (attackerPower > targetPower) {
            world.setPower(target, 0);
            world.setPower(msg.sender, attackerPower + targetPower);
        } else {
            world.setPower(msg.sender, 0);
        }
    }
}

Notice how the system interacts with the world contract to check player status and update power levels. This modular approach enables you to add new mechanics while keeping the core world logic clean and extensible.

Testing, Security, and Best Practices

Security is paramount in blockchain development. Every line of code is exposed to the public and potentially high-value assets. Before mainnet deployment:

  • Write comprehensive tests using Foundry’s test suite for all contract logic.
  • Audit critical systems, either via open-source review or professional audit services.
  • Avoid unnecessary complexity; keep systems modular and focused.

MUD’s approach encourages this discipline by enforcing clear separation between data (components) and logic (systems), making it easier to reason about security boundaries. For more advanced tips on secure smart contract design in gaming contexts, explore our technical deep dives linked throughout our site.

Secure Deployment Checklist: Building Your On-Chain Game with MUD

  • Install Foundry toolkit for Ethereum development🛠️
  • Create a new MUD project using the CLI and install dependencies🚀
  • Define game components and data structures in mud.config.ts📦
  • Generate component code using the MUD code generator⚙️
  • Develop game logic by implementing systems in Solidity🧩
  • Register new systems in mud.config.ts for integration🔗
  • Configure deployment settings for your chosen testnet in foundry.toml🌐
  • Obtain testnet ETH and deploy smart contracts using MUD CLI⛓️
  • Set up and launch the frontend client to interact with your game🎮
  • Test gameplay, monitor on-chain state, and iterate for improvements🔍
Congratulations! Your fully on-chain game is securely deployed with MUD. Time to invite players and shape the future of decentralized gaming.

The Macro View: Why MUD Matters for Web3 Gaming

The rise of frameworks like MUD signals a paradigm shift in how digital worlds are conceived and governed. By moving both state and logic fully on-chain, these games become transparent public goods, resistant to censorship, open to remixing, and capable of supporting emergent economies far beyond what traditional servers allow. The composability unlocked by MUD’s ECS architecture means that today’s simple clicker could become tomorrow’s sprawling metaverse hub as new modules are layered atop its foundation.

This isn’t just technological evolution; it’s a reimagining of digital property rights and creative collaboration at internet scale. If you’re ready to experiment at the bleeding edge, or simply want to understand why so many builders are betting on fully on-chain models, there has never been a better time to start tinkering with MUD in your next project.

If you’re interested in deeper technical breakdowns or want practical advice from early adopters who’ve shipped real projects using these tools, check out our related guide: How to Build Fully On-Chain Games with MUD and Dojo: A Practical Guide for Web3 Developers.

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